Keydom (1998)

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ag.gameitem.AGID:
Playtime: 90
Min. Age: 10
Number of Players: 2 - 5
ag.gameitem.publisher: R&D Games
Designers: Richard Breese
Artists: Juliet Breese
Mechanics: Auction: Multiple Lot, Worker Placement, Auction / Bidding, Set Collection
Beschreibung
Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000.

Keydom is Richard Breese's second game in the key series.

Re-implemented by:

Aladdin's Dragons


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ag.gameitem.lastUpdated: 2025-05-02 06:21:45.066